Honk! Ranger Rush

My Algonquin College Capstone Project with Cormorant Interactive

I was Lead Programmer at Cormorant Interactive where I worked on Honk! Ranger Rush—our Capstone project for the graduating class of 2026

Gameplay Trailer

Honk! Ranger Rush is an environment-themed RPG following a park ranger fighting to free Canada's wildlife from the evil Canada Goose overlords.

Over seven months of development, I made significant contributions to the project across a multitude of roles.

I contributed to many aspects of this project as a programmer, administrator and artist in a team of thirteen people.

As Lead Programmer, it was my responsibility to coordinate programmers by planning sprints and implementations during meetings to ensure features were delivered on time and as expected. I personally worked on a swath of the game's core systems, planning and writing them from the ground up in C#.

My Contributions

Programming & Systems

  • Game Entity/Object Framework
  • Combat System
  • Weapons Implementation
  • Audio Manager
  • Item Interaction System
  • Inventory Backend
  • Custom Unity Editor Inspectors

Other Contributions

  • Sound Effects Recording & Editing
  • Jira Sprint Planning & Task Review
  • Project Timeline Creation and Tracking
  • Game & Studio Logo Design
  • Miscellaneous Graphics